Eve Onlin Navigationsmenü
Weltraumforschung, gewaltige Schlachten, blühende Spielerwirtschaft im endlosen Sandkasten. Fliege Raumschiffe, kämpfe und erkunde mit anderen die riesige Sci-Fi-Welt von EVE Online, dem kostenlosen Weltraum-MMO-Spiel. EVE Online ist ein Mehrspieler-Internet-Rollenspiel der isländischen Entwickler von CCP Games. Die Weltraum-Flugsimulation sieht sich in der Tradition des Spieleklassikers Elite und hat ihren Schwerpunkt auf Handel und Kampf im Weltraum. Lade EVE Online herunter, das preisgekrönte, von Spielern bestimmte Raumschiff-MMO, und spiele kostenlos! Erlebe Erkundung, Kampf, Eroberung und eine. EVE Online ist ein Mehrspieler-Internet-Rollenspiel (MMORPG) der isländischen Entwickler von CCP Games. Die Weltraum-Flugsimulation sieht sich in der.
EVE Online Trial [Game Connect]. Marke: CCP Games. Plattform: Windows Vista, Windows XP, Windows 7 |. Alterseinstufung: USK ab 12 freigegeben. | DRM. Lade EVE Online herunter, das preisgekrönte, von Spielern bestimmte Raumschiff-MMO, und spiele kostenlos! Erlebe Erkundung, Kampf, Eroberung und eine. In EVE Online stehen vier spielbare Fraktionen zur Verfügung: Die Amarr,. Caldari, Gallente und Minmatar. Für die Spielmechanik an sich gibt es keinen.
A ship may also have two to three slots for rigs, which are modules that require no power grid or CPU, but instead require a ship resource called calibration.
Installing a rig is a semi-permanent action, as a rig cannot be removed from the ship without being destroyed.
Rigs come in four sizes, small, medium, large, and capital, which roughly correspond to the size of the ship, and are used to affect other aspects of the ship such as maximum speed or cargo capacity, or to augment the capabilities of other modules installed in the ship.
Most rigs also incur a penalty to a certain aspect of the ship; for example, armor rigs reduce the maximum velocity of the ship.
Players have several interaction options when playing Eve Online. Every activity is possible for solo players but larger and more complicated tasks become more feasible for groups, such as pirate clans or corporations.
Players can organize themselves into corporations similar to guilds or clans in other MMOs. Corporations are run by one chief executive officer CEO who controls the corporation's assets.
The CEO assigns roles to corporation members such as director, accountant and personnel manager. Corporations may also band together to form alliances.
Corporations and alliances come in different shapes and sizes. Some player groups write press releases about new business openings and send out IPO information to potential in-game venture capital investors.
Alliances can control enough star systems that their territory can be plotted on the Eve Online game map. These power blocs are typically referred to as "coalitions".
Corporations take up numerous business models such as mining, manufacturing or "ratting" hunting NPC pirates for their bounties and loot.
Corporations can levy income taxes on their members, which skim off a percentage of every member's earnings.
Many corporations offer a variety of benefits to their members, such as free or discounted ships, equipment, formal training, and organized corporate group operations.
Among the many activities that corporations can organize is piracy. Actions considered piracy generally involve breaking the in-game law, and can come in a variety of forms.
Pirates may camp stargates waiting for other players to arrive, attack players operating in asteroid belts or hunt for players carrying out an NPC agent-assigned mission.
Because these activities are considered to be "illegal" within the game mechanics, pirate characters often will have low security status and may even be branded as outlaws by CONCORD.
Likewise, victims of overt piracy may retaliate without intervention from CONCORD, often via an expressed right to destroy the pirate ship i.
Although piracy activities are "illegal" within the game universe, they are not against the rules of the game, i. Illegally attacking another player in secure space will result in a loss of security standing; CONCORD, the interstellar NPC police, will arrive shortly to destroy the aggressor's ship.
There are, however, legal ways to attack other players in high-security space. Whole corporations and whole alliances can officially declare war on or "war-dec" other corporations or alliances for a weekly fee, permitting all members of the involved corporations or alliances to attack each other without loss of security status or the intervention of CONCORD.
War declarations will clearly flag a player's enemies, so the player can determine who can legally attack and be attacked.
Closed alpha testing was held on a small cluster for some time, with about 3, players chosen from an initial pool of 50, The code base between Serenity serving China and Tranquility serving the rest of the world is synchronised, so that feature development is distributed to both server clusters, although the game worlds are not connected.
Eve Online fully supports Unicode and has a back-end system to enable localization of each and every aspect of the game's content and UI.
The average weekly playtime was 17 hours, or just under 2. EVE Online" to Japan in the fall. Localized services for Japanese players would enable them to access the game in their native language through the Tranquility server, which currently hosts over , subscribers from around the world in three languages: English, German and Russian.
On May 5, , Eve Online claimed a new record for the maximum number of simultaneous pilots online with 65, concurrent accounts logged on to the same server at the same time.
This record was set on the eve of Eve Online 10 year birthday and topped the previous record of 63, set January 23, Eve Online typically experiences the highest number of users on Sundays and the peak player records have almost exclusively been broken on Sundays.
During two weekends in July , a live streaming video production called Eve TV   covered the events of the 2nd Caldari Alliance Tournament.
The tournament pitted three-man teams from the top alliances against each other. Eve TV provided live in-game footage of the battles along with expert commentary.
Analysis of the teams and strategies, interviews with CCP staff and behind-the-scenes specials were also aired between battles. A total of 95 matches were scheduled, with the Band of Brothers  alliance emerging the winner.
The first two weekends in December saw the 3rd Alliance tournament. This was once again broadcast via live streaming video by Eve TV  The tournament saw 40 Alliances  pitting five-man teams against each other.
Once again, the Band of Brothers  alliance emerged as the winner. Of particular note in this tournament was the fielding of an Imperial Apocalypse by the Interstellar Alcohol Conglomerate.
The fourth Alliance tournament in September brought several upsets, with Star Fraction defeating Band of Brothers in the second round, using only tech 1 cruisers, and Hun Reloaded sweeping both the semifinals and finals to win.
The two weekends starting February 29, , and March 7, , saw the fifth Alliance Tournament. The last tournament's winner, HUN Reloaded, made its way into the quarter-finals where it lost to Ev0ke alliance, who later became tournament champion after having won all eight of its matches.
The sixth Alliance Tournament was held during three consecutive weekends starting January 24, , and ending on February 8, A total of 64 teams took part in the qualifying rounds on opening weekend.
While the final weekend was broadcast live via Eve TV, the qualifying rounds were broadcast through various Eve Online radio channels.
A number of changes were made to the tournament rules. Alliance Tournament 7 took place in September , with Pandemic Legion winning a second successive tournament, beating Circle of Two in the final.
Alliance Tournament 10 took place over four consecutive weekends in July A number of changes were made to the format of matches, which included increasing the maximum number of pilots from 10 to The Alliance stunned everyone beating top teams to claim the title of Champions.
The Interstellar Services Department ISD is a group of volunteers, made up of subscribed players, who assist in a variety of tasks like answering questions from players, bug hunting and QA testing, covering player-driven news,  and writing game fiction.
According to the developers, Eve Online evolved from the classic computer game Elite , which itself was based on concepts from the science-fiction role-playing game Traveller.
Eve combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online.
One of the original developers of Elite , David Braben , believes Eve Online is a reimplementation of the s game, not its true successor.
Both the server and the client software for Eve Online are developed in Stackless Python , a variant of the Python programming language.
Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the call stack used in the standard Python distribution.
This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server.
In February CCP announced that they planned to discontinue the official Linux client with the next major patch,  and advised on using third-party programs to run the Windows version of the client under Linux namely Wine.
Third-party applications supplement players' Eve Online experience. Some of these, such as automated applications designed to claim publicly available contracts accidentally put up without an associated cost, can result in a ban if discovered, [ citation needed ] while others are endorsed, tacitly or explicitly, by CCP.
EVEMon, a. NET application that monitors and forecasts skill training times, is one example of an explicitly authorized external application.
Third-party applications to monitor character information and skill training exist for both the Android and iPhone mobile platforms.
Since the initial release of Eve Online , CCP has added twenty-one expansions to the game, free of additional charge to its subscribers.
It also introduced the newly rebalanced frigates, destroyers, cruisers, and battlecruisers. The eleventh expansion of Eve Online , "Apocrypha," was released on March 10, , and introduced features such as further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction;  changes to autopilot routes and avoidance of player-defined star systems.
Over time, expansions have added features such as conquerable and constructible space stations, massive capital ships, advanced versions of existing ships, or Epic Arcs for players to master.
Apocrypha included an overhauled probing system, wormholes, a smarter and tougher AI and customizable Tech 3 ships as its major features.
It also included a redesign of the UI and in-game mailing system. Tyrannis added new features, such as the ability to exploit planetary resources, a social networking program called EVE Gate, new technology for ships, and graphical updates.
On May 6, at their yearly Fanfest convention, CCP announced the move from the current development cycle of two expansions per year, to ten feature-releases per year on a rapid release cycle.
Senior Producer of EVE Online Andie Nordgren CCP Seagull stated that the move was to necessary for future developments to have a more flexible release cycle, rather than the deadline imposed on the previous system, allowing smaller patches and changes to be deployed more rapidly and large projects not having to be rushed due to the expansion deadline.
However, in September , Nordgren announced that CCP, while continuing with a five-week release cycle, would return to intermittently releasing large scale expansions for EVE.
She described the new release cycle as a "hybrid form", where expansions would be "a set of big, connected features" with no fixed number per year, while the feature-releases would continue to bring "quality of life changes, ship balance changes, visual upgrades" and other smaller additions.
The developers have been working on a game feature to allow players to exit pods and interact with other player avatars in the communal setting of a station interior.
The ability to enter a planet's atmosphere and to interact with its surface is mentioned as one of the future development plans.
The "Future Vision" trailer portrays Dreadnaught-class ships performing planetary orbital bombardments on Dust battlefields.
The first glimpse trailer of Dust ended with a ship exploding in the atmosphere. However, the interaction between Dust and Eve has not been fully defined and no official confirmation has yet been provided.
At Eve Fanfest , a working prototype was demonstrated in which a Caldari Crow interceptor could be seen navigating a makeshift landscape superimposed on a nebula.
However, this effort was later abandoned. CCP has stated that full-scale integration of such features requires an enormous effort and is only planned for post-Revelations expansion production phases, According to developers, players hired by Eve Online alliances would fight over planets.
The latter allows for linking with Dust , whereby players within Eve Online will be able to contract, in-game, Dust players to take control of planetary regions within the Eve Online universe and these 'mercenaries' will then vie with other Dust players hired by the opposing faction.
Icelandic rap-rock group Quarashi also composed several tracks for the game. The soundtrack has since been removed from iTunes. The game itself contains an extensive in-game soundtrack.
On December 4, , the "Retribution" expansion of Eve Online was released. Among its features was the removal of the Jukebox, which enabled players to select their favorite songs to play.
Piracy in the ship-to-ship sense is part of the game, as is protection racketeering , theft, and ransom. One infamous example was a corporate infiltration and heist where one corporation infiltrated a target corporation over the course of nearly a year.
They then performed a virtual assassination on the target's CEO and proceeded to steal corporate property to which they had gained access.
In , a player alliance known as Goonswarm was contacted by a disgruntled director of rival alliance Band of Brothers, one of the largest alliances in the game at that time.
The defecting director then stripped Band of Brothers of a large quantity of assets including ships, money and territory, and disbanded the alliance.
A player-run bank known as 'EBank' was also involved in controversy in when Ricdic, the CEO of the bank, withdrew billion ISK and converted it into real world currency to make a down payment on a home and pay for medical expenses.
Such dangers are an inherent part of Eve Online ' s virtual economy and thus are purposely not dealt with by the developers.
The most common acts of piracy in Eve are ganking , gate camping , and small gang warfare. Every pirate corporation in Eve Online has its own preferred activities, strategies, and tactics.
Some utilize cheap but high damage ships to "suicide gank" and kill players in high-security space where they should theoretically be safe quickly before CONCORD law enforcement units arrive to destroy them thus "suiciding" , in the knowledge that certain ships they destroy will be carrying valuable commodities or expensive gear capable of recovering the cost of the pirate vessels lost in the gank.
Others choose to set up gate camping fleets consisting of varied ship types and roles capable of rapidly disabling and destroying any unwitting passersby, thereby locking down star systems and killing or robbing whoever tries to pass through.
Other pirates choose to roam in very fast and versatile skirmish ships, such as interceptors, recons, or heavy assault ships, killing anyone they encounter in lightning attacks.
On gaining the upper hand in a fight many pirates will ask the victim for an ISK ransom, in exchange for sparing their ship or escape pod.
Suicide ganking has declined in overall popularity since the release of the Crucible expansion; while players may opt to insure their ships against loss using in-game currency, pilots will no longer be reimbursed if their ship is destroyed by CONCORD.
Such changes have been the subject of intense debate on the game's official forums, with opinions divided on whether or not players should be truly 'safe' while flying.
Instances of developer misconduct in Eve Online have been substantiated, leading to debates and controversy. On February 9, , a player known as Kugutsumen [ citation needed ] hacked an enemy corporation's private forum to find out and reveal that Eve Online developer t20 had provided his corporation, Reikoku, with six valuable blueprints, giving them an advantage over competing corporations.
While an apology letter was left for the community in the form of a dev blog, he remained an Eve Online developer until late Kugutsumen was permanently banned from the Eve Online universe for violating the game's terms of service and end-user license agreement by revealing t20's real name.
In response to public concerns, CCP decided to set up an internal affairs division whose responsibility is to monitor the activities of both privileged and player accounts operated by CCP staff in-game.
In part due to the matters above, CCP invited users to stand for the first Council of Stellar Management CSM in March , resulting in 66 candidates seeking election to nine positions.
The remit of the Council has been changed since it was first proposed and is now seen by CCP primarily as a route for players to make requests for changes and improvements to the game mechanics, presentation, and game content of Eve Online.
The first four Councils served for six months, after which new ones were to be elected. The following third Council of Stellar Management included a modified age restriction: candidates under the age of 21 are then no longer eligible as CSM members.
Beginning with the eighth CSM, a single transferable vote system was introduced, allowing voters to select up to 14 candidates.
Users start playing Eve Online by creating a free account known as an Alpha account , being invited to the game as via the game's Recruit-A-Friend program, or purchasing the Eve Online Special Edition retail box.
The accounts through the Recruit-A-Friend program function identically to normal Alpha accounts, but start with some additional unallocated skill points worth approximately 5—6 days worth of training time on their first character.
In addition, if the recruited account is subsequently converted to a subscription account known as an Omega account , the referrer is rewarded with 30 free days of subscription time or the equivalent amount of PLEX.
Alpha accounts are free and allow players to access most of the Eve Online game, with exceptions. Alpha players cannot train skills for some advanced ship types or modules, including all Tech 2 ships and most Tech 2 modules.
Alpha accounts can also only passive train up to 5 million skill points using the normal skill training system. After that limit, the only way they can acquire more skill points is by converting to Omega, or by using skill point injectors available on the in-game market.
In December, , an additional item called a Daily Alpha Injector was added to the game, available for purchase via the official game store for PLEX.
This allows Alpha accounts to progress at a similar rate and cost to an Omega account even beyond the 5 million skill point limit, but to purchase that progression in smaller increments than a full day subscription.
Alpha accounts are limited to a specific list of skills and levels in those skills, and are unable to inject skill points into disallowed skills or beyond the maximum level in allowed skills.
Alpha accounts have approximately Omega accounts that lapse on their subscription are downgraded to Alpha accounts.
These accounts don't lose any skill points or skills, but any skills or skill levels beyond those allowed for an Alpha account are inactive and cannot be used to fulfill the prerequisites of modules or ships, nor do the passive effects of those skills take effect.
Functionally, Omega accounts that lapse into Alpha accounts can only access and use any of those skills that are on the Alpha skill list and thus may not be able to fly ships that they could as an Omega pilot , but if they later upgrade back to Omega, they regain access to their full skill list.
Before then, they were also offered in , , , and day increments. Discontinued cards remain valid. Players using ETCs are treated like normal subscribers in every way.
Both provide the exact amount of specified game time, are entered into the same account section and can be exchanged between players for ISK using a secure exchange system facilitated by a "Timecode Bazaar" forum.
PLEX is the reason that the cost of in-game assets can be translated into real-life money. As of March 10, , a boxed edition is available in shops.
The distribution is being managed by Atari. Although marketed as included in the retail box, the bonus items are only available to new accounts created with the day ETC.
Eve Online received mixed reviews at the launch of the game in but more favorable reviews later in its lifecycle.
The game is showcased as a "day in the universe" video. Furthermore, CCP Games contributed a large amount of data from its servers, which were compiled to produce a "stunning view" of the accomplishments of player collaborations.
In , CCP said that they had made deals to create both a comic book and a television series based on Eve Online. As of May , no information has been given about the title or the premiere date of the television series.
The storylines from both the graphic novel and the television series will be based on actual player-driven events that happened in the game.
From Wikipedia, the free encyclopedia. Main article: Gameplay of Eve Online. Just look at those glorious tusks.
Other version i. Delve Prepares for War i. Back to ratting it is i. A prophecy of two recon scouts i. Leaked early dino diplo talks imgur.
Every day at 12pm GMT i. I hope you've got enough spaceships ready i. PL deploying with full force against Imperium.
Play Game. Click HERE for more information. Select a Subscription. Add to Cart. In Cart. Bundle info. Add to Account. Browse all See All.
What Steam curators have to say about EVE. About This Game. System Requirements Windows. See all.
Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs.Spielergruppen ist es im 0. EVE Online war bis zum Bryan Murph ist verantwortlich für Schäden im Wert von über click at this page World of Warcraft: Battle for Azeroth. Wie kommt der Trade an? Günstigster Preis. Monatlich kündbar. Um manche Anführer entwickelte sich ein regelrechter Personenkult. Mit der Nutzung unserer Dienste erklärst du dich damit einverstanden, dass wir Cookies verwenden. Das Schiff Gold Magnate. CCP Games hat nun die aktiven Spielerzahlen genannt und die sehen gar nicht übel aus. Auch beim Transportieren, besonders finden Beste Schwingen Spielothek in man Financial Ltd Mayzus Services sprungfähiges hat, da man dafür ein zweites Schiff mit cyno braucht. Ein zweite Stadt aufzubauen und beide dann zu verbinden, ist noch schwerer. Angebot und Nachfrage schwanken stark und galaxisweite Kriege haben teils drastische Auswirkungen auf das Marktgefüge.